The Fugue – Chapter Three
Eating the Cono bar had been a bad idea. Suddenly the amount of time she spent in deep space doing literally nothing had increased an indefinite amount. She had originally seen it as a cycle or two...
View ArticleThe Fugue – Chapter Four
Captain Giye never really understood how he had gotten into this situation. His life had been a simple one. Days toiling on the asteroid, nothing to do but work his father‘s land, mining minerals and...
View ArticleThe Fugue – Chapter Five
Chapter Five Bad bad badbadbad. It was a trick. A really crummy trick. Sure, she was trying to trick the bandits just a moment ago, but that was fine. She was part of the tick then. Only… now it was a...
View ArticleThe Fugue – Chapter Six
Chapter Six Mateo woke up alone, stirring slowly enough to realise she shouldn’t move straightaway. The last thing she remembered was not being on the ship anymore, a frightening sensation when the...
View ArticleThe Other Fist of the Ninja Book 2
Book two Prologue Itoko was blind. That never bothered her. What bothered her most was that other people could see her, but she could never tell where they were looking. There were the little...
View ArticleThe Other Fist of the Ninja – Book Three
The Other Fist of the Ninja: Book 3 The Fist of the Ninja Water 01 The coat-hangers rustled restlessly in the small built in cupboard of room 42a, located on the second floor of the East Wing...
View ArticleWhy make games in HTML5?
I’ve been playing with HTML5 recently, and pretty impressed with what it can do. I’ve been making games in things like GameMaker and Unity for years, but always felt that, for all the tools that come...
View ArticleSetting up HTML5 in, like, five seconds
Intro Intro words words scroll down until you get to the instructions you’re actually looking for (i know why you’re here :). As long as you have a web browser like Chrome and a notepad editor, then...
View ArticleLet’s make some noise! (and grids, and mazes (in HTML5))
This is just a little fun one. If you’ve seen randomly generated noise maps, or those mazes that are different every time you hit refresh, and wanted to know just how they work, then hey, i’m guess i’m...
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